测绘学报 ›› 2018, Vol. 47 ›› Issue (10): 1385-1395.doi: 10.11947/j.AGCS.2018.20170587

• 地图学与地理信息 • 上一篇    下一篇

任务驱动的面向对象战场环境仿真过程建模

朱杰1,2, 游雄1, 夏青1   

  1. 1. 信息工程大学地理空间信息学院, 河南 郑州 450052;
    2. 73021部队, 浙江 杭州 315023
  • 收稿日期:2017-10-16 修回日期:2018-06-21 出版日期:2018-10-20 发布日期:2018-10-24
  • 作者简介:朱杰(1983-),男,博士生,主要从事战场环境认知及战场位置服务的理论和方法研究。E-mail:zjsoldierlee@163.com
  • 基金资助:
    国家自然科学基金(41271393)

Object-oriented Battlefield Environment Simulation Process Object Model Based on Task-driven

ZHU Jie1,2, YOU Xiong1, XIA Qing1   

  1. 1. Institute of Geospatial Information, Information Engineering University, Zhengzhou 450052, China;
    2. 73021 Troops, Hangzhou 315023, China
  • Received:2017-10-16 Revised:2018-06-21 Online:2018-10-20 Published:2018-10-24
  • Supported by:
    The National Natural Science Foundation of China(No. 41271393)

摘要: 战场环境仿真过程是战场环境信息保障的重要组成部分,需要紧密围绕任务过程来建立。目前战场环境仿真系统与指控系统之间互操作性还不完善,传统的仿真数据模型还不能满足作战人员对战场环境信息高效而精确的理解和分析,因此,需要构建一种面向作战任务的战场环境仿真过程模型来有效解析指控系统的关键信息需求。本文分析了作战任务与仿真过程结构化特征,采用面向对象的方法构建仿真过程概念模型;分析GeoBML的数据模型和形式化语法,使用形式化语言建立仿真过程的逻辑模型;定义仿真过程对象数据结构,构建物理模型并建立仿真过程动态映射模型。最后,基于该模型设计战场环境仿真平台组件并应用,验证该模型能有效表达战场环境仿真数据与作战任务实时动态的关联过程。

关键词: 战场环境仿真, GeoBML, 面向对象, 任务驱动, 过程建模

Abstract: Battlefield environment simulation process is an important part of battlefield environment information support,which needs to be built around the task process.At present,the interoperability between battlefield environment simulation system and command and control system is still imperfect,and the traditional simulation data model cannot meet war fighters' high-efficient and accurate understanding and analysis on battlefield environment's information.Therefore,a kind of task-orientated battlefield environment simulation process model needs to be construed to effectively analyze the key information demands of the command and control system.The structured characteristics of tasks and simulation process are analyzed,and the simulation process concept model is constructed with the method of object-orientated.The data model and formal syntax of GeoBML are analyzed,and the logical model of simulation process is constructed with formal language.The object data structure of simulation process is defined and the object model of simulation process which maps tasks is constructed.In the end,the battlefield environment simulation platform modules are designed and applied based on this model,verifying that the model can effectively express the real-time dynamic correlation between battlefield environment simulation data and operational tasks.

Key words: battlefield environment simulation, GeoBML, object-orientated, task driven, process modeling

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