测绘学报 ›› 2025, Vol. 54 ›› Issue (4): 736-748.doi: 10.11947/j.AGCS.2025.20240257

• 摄影测量学与遥感 • 上一篇    

非朗伯体材质重建的近景摄影测量几何图像可微渲染方法

胡翰1(), 郭晓林1, 熊浪1, 葛旭明1(), 曾浩炜2, 朱庆1   

  1. 1.西南交通大学地球科学与工程学院,四川 成都 611756
    2.成都市勘察测绘研究院,四川 成都 610023
  • 收稿日期:2024-06-25 发布日期:2025-05-30
  • 通讯作者: 葛旭明 E-mail:han.hu@swjtu.edu.cn;xuming.ge@swjtu.edu.cn
  • 作者简介:胡翰(1988—),男,博士,教授,博士生导师,研究方向为倾斜摄影测量与三维地理信息系统。 E-mail:han.hu@swjtu.edu.cn
  • 基金资助:
    国家重点研发计划(2022YFF0904400);国家自然科学基金(42071355);四川省杰出青年科技基金(22JCQN0110);四川省自然科学基金(2024NSFSC0785)

Close-range photogrammetric differential rendering using geometry buffer for the material reconstruction of non-lambertian surface model

Han HU1(), Xiaolin GUO1, Lang XIONG1, Xuming GE1(), Haowei ZENG2, Qing ZHU1   

  1. 1.Faculty of Geosciences and Engineering, Southwest Jiaotong University, Chengdu 611756, China
    2.Chengdu Institute of Survey & Investigation, Chengdu 610023, China
  • Received:2024-06-25 Published:2025-05-30
  • Contact: Xuming GE E-mail:han.hu@swjtu.edu.cn;xuming.ge@swjtu.edu.cn
  • About author:HU Han (1988—), male, PhD, professor, PhD supervisor, majors in oblique photogrammetry and 3D GIS. E-mail: han.hu@swjtu.edu.cn
  • Supported by:
    The National Key Research and Development Program of China(2022YFF0904400);The National Natural Science Foundation of China(42071355);The Sichuan Science and Technology Fund for Distinguished Young Scholars(22JCQN0110);The Natural Science Foundation of Sichuan Province(2024NSFSC0785)

摘要:

瓷器等非朗伯体文物的光学纹理材质是三维模型真实感可视化渲染的关键基础。由于非朗伯体表面对不同视角影像存在高光等色彩差异,既有摄影测量纹理重建方法,仅通过匀色、羽化平滑等方式粗暴地缓解色彩差异;基于隐式空间表达的神经辐射场方法,仅利用多层感知机模糊地拟合空间对不同反射方向色彩,导致真实感不足。为此,本文提出非朗伯体材质重建的近景摄影测量几何图像可微渲染方法,通过手持式立体扫描仪和可控照明条件的近景摄影测量方法,获取影像准确的定向参数、模型几何及其初始彩色纹理,将反照率、粗糙度、法线扰动等材质看作待优化的平面张量,通过光栅化的方式映射至屏幕空间,得到具有坐标、法线、纹理坐标、材质等丰富属性的几何图像;借鉴延迟着色技术,利用几何图像在屏幕空间模拟像素着色器,通过顾及高光的Cook-Torrance微平面模型实现可微渲染和反向回馈优化未知的材质信息。通过典型非朗伯体目标的试验证明,本文方法与真实照片的影像相似度(SSIM)优于0.85,比基于隐空间表示的三维高斯点和多分辨率哈希编码渲染精度分别提升8.7%和7.2%,显著提升了模型的真实感。

关键词: 近景摄影测量, 非朗伯体材质, 几何图像, 延迟着色器, 可微渲染

Abstract:

The optical texture material of non-lambertian artifacts such as porcelain is a critical foundation for the realistic visualization and rendering of 3D models. Due to the color differences such as highlights caused by non-lambertian surfaces from different viewing angles, existing photogrammetric texture reconstruction methods crudely alleviate these color differences through color equalization and feathering; Neural radiance field methods based on implicit spatial representation rely solely on multi-layer perceptron to blur spatial fitting for different reflection directions, leading to insufficient realism. Therefore, this study proposes a differentiable rendering method for non-lambertian material reconstruction using close-range photogrammetry geometry images. By employing a handheld stereo scanner and controlled lighting conditions, the method accurately acquires oriented parameters, model geometry, and initial color texture of images. Material properties such as albedo, roughness, and normal perturbation are treated as planar tensors to be optimized, mapped to screen space via rasterization to obtain rich geometric images with coordinates, normal, texture coordinates, and material attributes; Drawing on deferred shading techniques, the geometric image simulates pixel shaders in screen space, achieving differentiable rendering and inverse feedback optimization of unknown material information using the Cook-Torrance microfacet model for highlights. Experimental results on typical non-lambertian targets demonstrate that the proposed method achieves a structural similarity index (SSIM) better than 0.85 compared to real images, improving rendering accuracy by 8.7% and 7.2% over 3D Gaussian points and multi-resolution hash encoding based on implicit space representation, respectively, significantly enhancing the realism of the model.

Key words: close-range photogrammetry, non-lambertian material, geometry image, deferred shading, differentiable r endering

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