测绘学报 ›› 2024, Vol. 53 ›› Issue (5): 967-980.doi: 10.11947/j.AGCS.2024.20230435
收稿日期:
2023-09-27
修回日期:
2024-04-07
发布日期:
2024-06-19
作者简介:
应申(1979—),男,博士,教授,研究方向为地图学、3D GIS、三维地籍及高精地图。E-mail:shy@whu.edu.cn
基金资助:
Shen YING1,2,3(), Yajie XU1, Yu LI1
Received:
2023-09-27
Revised:
2024-04-07
Published:
2024-06-19
About author:
YING Shen (1979—), male, PhD, professor, majors in cartography, 3D GIS, 3D cadastre and HDMap. E-mail: shy@whu.edu.cn
Supported by:
摘要:
信息通信技术背景下,地图的对象空间从二元空间拓展到三元空间,信息空间的出现给地图学带来的一系列挑战,由地图投影、制图综合、符号系统构成的传统制图学经典理论框架已难以满足元宇宙、虚实融合和人机物融合等带来的空间刻画需求。针对目前叙事地图的理论框架大多面向传统的地图媒介和形式,本文以“要素-结构-场景”为架构探讨了叙事地图在新时代背景和数字载体下的组织形式。明确叙事要素是叙事地图构建的基础,叙事结构为叙事要素提供组织形式,叙事场景为叙事地图的叙事要素和叙事结构的呈现提供载体。鉴于地理环境类电子游戏具有天然的叙事性,本文通过该类游戏对“要素-结构-场景”这一框架进行了例证,旨在为信息通信时代下叙事地图的应用和实践提供理论基础。
中图分类号:
应申, 徐雅洁, 李玉. 叙事地图的要素及组织:基于电子游戏“要素-结构-场景”架构的视角[J]. 测绘学报, 2024, 53(5): 967-980.
Shen YING, Yajie XU, Yu LI. Elements and organization of narrative maps: a element-structure-scene architecture based on the video game perspective[J]. Acta Geodaetica et Cartographica Sinica, 2024, 53(5): 967-980.
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