测绘学报 ›› 2024, Vol. 53 ›› Issue (5): 967-980.doi: 10.11947/j.AGCS.2024.20230435

• 地图学与地理信息 • 上一篇    下一篇

叙事地图的要素及组织:基于电子游戏“要素-结构-场景”架构的视角

应申1,2,3(), 徐雅洁1, 李玉1   

  1. 1.武汉大学资源与环境科学学院,湖北 武汉 430079
    2.地理信息系统教育部重点实验室,湖北 武汉 430079
    3.自然资源部数字制图与国土信息应用重点实验室,湖北 武汉 430079
  • 收稿日期:2023-09-27 修回日期:2024-04-07 发布日期:2024-06-19
  • 作者简介:应申(1979—),男,博士,教授,研究方向为地图学、3D GIS、三维地籍及高精地图。E-mail:shy@whu.edu.cn
  • 基金资助:
    国家自然科学基金(42071366)

Elements and organization of narrative maps: a element-structure-scene architecture based on the video game perspective

Shen YING1,2,3(), Yajie XU1, Yu LI1   

  1. 1.School of Resource and Environmental Sciences, Wuhan University, Wuhan 430079, China
    2.Key Laboratory of Geographic Information System (Ministry of Education), Wuhan University, Wuhan 430079, China
    3.Key Laboratory of Digital Cartography and Land Information Application (Ministry of Natural Resources), Wuhan University, Wuhan 430079, China
  • Received:2023-09-27 Revised:2024-04-07 Published:2024-06-19
  • About author:YING Shen (1979—), male, PhD, professor, majors in cartography, 3D GIS, 3D cadastre and HDMap. E-mail: shy@whu.edu.cn
  • Supported by:
    The National Natural Science Foundation of China(42071366)

摘要:

信息通信技术背景下,地图的对象空间从二元空间拓展到三元空间,信息空间的出现给地图学带来的一系列挑战,由地图投影、制图综合、符号系统构成的传统制图学经典理论框架已难以满足元宇宙、虚实融合和人机物融合等带来的空间刻画需求。针对目前叙事地图的理论框架大多面向传统的地图媒介和形式,本文以“要素-结构-场景”为架构探讨了叙事地图在新时代背景和数字载体下的组织形式。明确叙事要素是叙事地图构建的基础,叙事结构为叙事要素提供组织形式,叙事场景为叙事地图的叙事要素和叙事结构的呈现提供载体。鉴于地理环境类电子游戏具有天然的叙事性,本文通过该类游戏对“要素-结构-场景”这一框架进行了例证,旨在为信息通信时代下叙事地图的应用和实践提供理论基础。

关键词: 叙事地图, 电子游戏, 地图学, 要素, 结构, 场景, 时空性

Abstract:

The object space of maps has expanded from the binary space to the ternary space in the information and communication technology (ICT) Era. The expression scope of traditional cartography, which is composed of map projection, map generalization, and map symbol system, has been broken by the emergence of the information space. Therefore, the classic theoretical framework can no longer meet the cartographic needs brought about by the metaverse, the fusion of virtual and reality, and the fusion of human, machine and object. To address this problem, this paper discusses the organization of narrative maps with the framework of “element-structure-scene”. Narrative elements are the foundation for constructing narrative maps, narrative structures provide organizational forms for narrative elements, and narrative scenes provide carriers for presenting the narrative elements and narrative structures. Considering the natural narrative nature of geographic environment games, this paper exemplifies the applications of narrative “element-structure-scene” from the perspective of game maps, aiming to provide a theoretical basis for the applications and practices of narrative maps within the ICT context.

Key words: narrative map, video game, cartography, elements, structure, scene, spatial-temporal characteristics

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