Acta Geodaetica et Cartographica Sinica ›› 2025, Vol. 54 ›› Issue (6): 1054-1070.doi: 10.11947/j.AGCS.2025.20240347

• Photogrammetry and Remote Sensing • Previous Articles     Next Articles

Visual-perception-oriented LOD adaptive visualization for realistic 3D building scenes

Haojia LIN1,2,3,4(), Renzhong GUO1,3,4, Biao HE1,3,4(), Xi KUAI1,3,4, Ding MA1,3,4, Chengpeng LI1,3,4   

  1. 1.Research Institute for Smart City, School of Architecture and Urban Planning, Shenzhen University, Shenzhen 518060, China
    2.Key Laboratory of Digital Mapping and Land Information Application, Ministry of Natural Resources, Wuhan 430079, China
    3.State Key Laboratory of Subtropical Building and Urban Science, Shenzhen 518060, China
    4.Guangdong-Hong Kong-Macau Joint Laboratory for Smart Cities, Shenzhen 518060, China
  • Received:2024-08-26 Revised:2025-04-14 Published:2025-07-14
  • Contact: Biao HE E-mail:linhaojia@szu.edu.cn;hebiao@szu.edu.cn
  • About author:LIN Haojia (1993—), male, PhD, majors in cartography, 3D GIS, smart cities, et al. E-mail: linhaojia@szu.edu.cn
  • Supported by:
    The National Natural Science Foundation of China(42401537);Open Research Fund Program of Key Laboratory of Digital Mapping and Land Information Application, Ministry of Natural Resources(ZRZYBWD202304);Shenzhen Major Science and Technology Special Projects(KJZD20230923115219040)

Abstract:

Multi-resolution representation of 3D models is an important technique for visualizing 3D scenes. However, when it comes to visualizing realistic 3D building scenes with high realism, large scale span, and large data volume, problems such as inaccurate visualization quality metrics, discontinuous level switching, and unstable rendering efficiency make it difficult to maintain visual comfort during viewpoint transformation. This study proposes a visual-perception-oriented LOD adaptive visualization method for realistic 3D building scenes. Firstly, the process of 3D rendering and the mechanism of visual perception are considered comprehensively, and the visual perception process and characteristics of LOD visualization are summarized. Secondly, based on the transformation process of “3D space-screen space-visual perception”, the visual perception of simplified model errors in LOD visualization is quantified, and a visual-perception-based quality metric for LOD visualization is proposed. Finally, an LOD selection criterion is established based on the LOD visualization quality metric and the impact of visual attention and viewpoint motion. Combined with multi-threaded scheduling technology, an LOD adaptive scheduling method that considers visual perception characteristics is proposed. Experimental results demonstrate that the proposed method effectively maintains visual comfort during LOD switching, ensuring a dynamic balance between visual quality and operating efficiency. Furthermore, the method facilitates adaptive scheduling and rendering of LOD for realistic 3D building scenes according to human visual perception.

Key words: visual perception, level of detail, multi-scale representation, 3D visualization, real-scene 3D

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