Acta Geodaetica et Cartographica Sinica ›› 2024, Vol. 53 ›› Issue (5): 967-980.doi: 10.11947/j.AGCS.2024.20230435

• Cartography and Geoinformation • Previous Articles     Next Articles

Elements and organization of narrative maps: a element-structure-scene architecture based on the video game perspective

Shen YING1,2,3(), Yajie XU1, Yu LI1   

  1. 1.School of Resource and Environmental Sciences, Wuhan University, Wuhan 430079, China
    2.Key Laboratory of Geographic Information System (Ministry of Education), Wuhan University, Wuhan 430079, China
    3.Key Laboratory of Digital Cartography and Land Information Application (Ministry of Natural Resources), Wuhan University, Wuhan 430079, China
  • Received:2023-09-27 Revised:2024-04-07 Published:2024-06-19
  • About author:YING Shen (1979—), male, PhD, professor, majors in cartography, 3D GIS, 3D cadastre and HDMap. E-mail: shy@whu.edu.cn
  • Supported by:
    The National Natural Science Foundation of China(42071366)

Abstract:

The object space of maps has expanded from the binary space to the ternary space in the information and communication technology (ICT) Era. The expression scope of traditional cartography, which is composed of map projection, map generalization, and map symbol system, has been broken by the emergence of the information space. Therefore, the classic theoretical framework can no longer meet the cartographic needs brought about by the metaverse, the fusion of virtual and reality, and the fusion of human, machine and object. To address this problem, this paper discusses the organization of narrative maps with the framework of “element-structure-scene”. Narrative elements are the foundation for constructing narrative maps, narrative structures provide organizational forms for narrative elements, and narrative scenes provide carriers for presenting the narrative elements and narrative structures. Considering the natural narrative nature of geographic environment games, this paper exemplifies the applications of narrative “element-structure-scene” from the perspective of game maps, aiming to provide a theoretical basis for the applications and practices of narrative maps within the ICT context.

Key words: narrative map, video game, cartography, elements, structure, scene, spatial-temporal characteristics

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